Wednesday
10Feb2010

Concentration

26

I recently came across a number of interesting articles (referenced at the bottom) relating to the topics of cognition, attention, reading and the Internet. All fascinating topics in my mind, but as an added bonus these articles also had a similar theme -- that the Internet is changing the way we read and in some cases the way we think.

The basic argument is that because we digest on-line information (usually) in smaller discrete pieces and are generally overwhelmed by the sheer amount of information we need to filter, our brains are slowly rewiring themselves to accommodate and thus we are loosing our ability to concentrate for extended periods of time. We are becoming so use to bouncing around from web site to web site and dealing with many different distractions simultaneously that it requires concerted effort to calm our mind and focus on a particular topic at length.

There are many cognitive research studies that support this claim, and many theories as to how our brain is rewiring itself and what that might look like. Most commonly I think this manifests in a phrase I have uttered, and have heard uttered by many around me: "I don't read books any more." or "I wish I had more time to read." Usually this comment is followed by a brief explanation that there simply is no time for such activities, or that such information can be found on-line.

These articles, ironically some of which are quite long, got me thinking about my concentration. I'll be the first to admit that I live in a world of instant gratification, and that much of my life is on-line in some form. I sit in front of a computer 8-12 hours a day, I have an iPhone, a Twitter account, a Facebook page, a web site… And I have often felt the crushing feeling of being drowned by the stream of information that surrounds me. It can become downright stressful.

But for me at least, I find that my ability to concentrate within this reality comes down to relevance and interest. I have gotten very adept at looking at a page of information and with a few quick glimpses ascertaining what is relevant to me. I am much more prone to bounce from site to site if I cannot find what I am looking for, or cannot find anything that interests me. But when I do, I have the ability to sit with it and focus on the topic at hand. I still read magazines, I still read books (yes, the physical ones with actual pages), and feel that I am a better person for it.

Perhaps I am in the minority, but for me quick scanning and visual search has its place but it is no substitute for actual reading. Perhaps the rewiring of my brain is still underway and I will eventually succumb to the tidal forces of the Internet and loose my ability to focus. But for now, it remains intact.

I can appreciate these articles in a different way however, because even if I do not personally relate to the full-blown cognitive rewiring they speak of, I do believe that it is happening and that our society is changing because of it. The way we learn and comprehend information is evolving, as it has done with the countless technological and societal inventions of the past (writing, the printing press, the computer,etc.).

I only hope that the evolution of our cognitive capacities does not result in the "pancake people" that the Carr article references, but that the Internet evolves in both breadth and depth so that the act of reading in long form does not go the way of the dinosaurs. 

 

 

Wednesday
23Dec2009

Imagination

25

I have long believed that my greatest quality as a person is my imagination. In fact I believe it is one of the most powerful abilities that we, as humans, have at our disposal in this world.

This may seem easy for me to say, given that imagination is at the heart of what I do. Design, illustration and storytelling all require copious amounts of creative thinking. But as I look beyond my industry I can easily argue that imagination is a source of inspiration and innovation in most fields. More and more we are seeing the inclusion of imaginative and creative processes being absorbed by other domains as a means of developing new products, processes and strategies. Terms like "design thinking" and "creative culture" have become very commonplace in a wide array of industries, and while you might argue with the terms being chosen, the underlying ideas are the same.

This is not new. Going back to the early days of this country, indeed the early days of civilization as a whole, we can see evidence of imagination at work. The examples are too many to list comprehensively, but images of the Pyramids of Egypt, Stonehenge, the Great Wall of China and the light bulb are the first to my mind. And to say that imagination had no part in the creation of these artifacts is to misunderstand a fundamental part of how we think and solve problems.

Growing up, most of my time was spent in imaginary worlds. I was always creating new stories and taking part in new adventures. This took many forms, everything from playing with my He-Man toys in the sandbox and trying to reclaim Castle Grayskull for the forces of good (usually from the evil G.I. Joe characters for some reason) to writing a campaign for me and my friends to play through using tabletop RPGs.

In addition to the creative skills that I developed, and much to the disbelief of my friends and family, I have long attributed many of my cognitive and social skills to those early days as a child exploring the boundaries of reality. I have always felt it was such an important part of what made me who I am, and allowed me to develop the capacity for critical thinking and complex social interaction.

Historically, these activities were dismissed as "play" or escapism and branded superfluous. Fortunately, more and more research is coming out that supports the use of imagination as a positive part of early childhood development. A recent article in the Wall Street Journal discussed the importance of the imagination not only in play, but in developing a fundamental grasp on reality.

"For years, imagination was thought of as a way for children to escape from reality, and once they reached a certain age, it was believed they would push fantasy aside and deal with the real world. But, increasingly, child-development experts are recognizing the importance of imagination and the role it plays in understanding reality. Imagination is necessary for learning about people and events we don't directly experience, such as history or events on the other side of the world. For young kids, it allows them to ponder the future, such as what they want to do when they grow up."

Imagination has long been shackled to "play", the childhood activity that is frowned upon or redefined once we reach adulthood. But I think we are missing the larger picture when we limit our understanding and acceptance of imaginative and creative activities to this definition. Imagination allows us as human beings to develop the cognitive and social skills necessary for daily life by providing a mental framework to better understand reality. This framework lets us explore what is real and what is not in a way that lets us adapt, cope and ideally excel in whatever path we choose to take in this world.

This is the true power of the imagination, and one that I wholeheartedly embrace. And as I head into the holidays filled with traditions based around imaginary tales and characters of all kinds I am reminded of just how powerful the imagination can be.

Wednesday
09Dec2009

Working on... thinking about...

24

I have a bunch of new illustration work either out, or coming out soon. Thought I would do a quick roundup.

A month or so back I did six illustrations for the Warlord CCG on their Sands of Oblivion expansion. I believe the set is at the printers and a number of preview cards can be seen on their site (including one of mine: Master Kelkrys).

Following that I did a series of black and white illustrations for Dungeonmastering.com on their Get Published! project. They are putting together a bunch of community contributed writing and stats to go along with my illustrations and creating a book out of it. Very cool.

Finally, I am continuing to work with the guys over at Unified Theory Games on their Vortex setting. I have done a number of black and white illustrations for them, and am finishing up one more this weekend. They are in beta testing on Vortex, which from what I hear is going very well.

I will post some of the above pieces to my gallery as soon as I am able. I hope to spend some of my time around the holidays working on a few pieces for me, and for getting reading for the convention season in 2010.

Thursday
03Dec2009

Visualizing the imaginary

23

I came across an interesting article from Warner Berger on the AIGA site about his observations of designers and the qualities that he witnessed. One of the most interesting insights had to do with how designers tend to question everything:

"It’s a gift designers have that I’m not sure they fully appreciate: the ability to recognize that the present reality is a temporary and changeable condition. (To the rest of us, reality looks like reality, something to be accepted with a shrug.) I think all of this is captured nicely in the joke some designers tell about themselves. How many designers does it take to change a light bulb? Answer: Does it have to be a light bulb?"

This struck me as a fascinating way to describe one of the inherent traits of just about every designer I have ever met: The ability to come up with something out of nothing.

We understand reality as malleable and ever-changing, as something that can be manipulated to help find a solution to a problem. By asking questions (usually about anything and everything) we are able to break away from the confines of present reality and explore other possible solutions that might not otherwise have been considered.

I believe in an iterative and experimental approach to design (really to all creative pursuits), as a means of finding the best solutions to a given problem. Questioning everything is a natural part of such a process, and I rely heavily on academic research as a means of explaining why such an approach works -- certainly cognitive research provides a lot of support for such a methodology.

But in the end, I think Berger's observation is a much more eloquent way of explaining how we, as creatives, visualize the imaginary.

Wednesday
18Nov2009

The move to Squarespace

22

I been having some problems lately with my site, and decided it was time to make a break with my current host. I have moved to Squarespace, and thus far have been quite happy with performance.

There was a two day period where my site and e-mail were down. I apologize for any inconvenience.

My new site is up, but there will be more changes coming. I hope to have some time over the holidays to make a few tweaks and post some of the new work that I have completed over the last few months.